Suikoden 2 is a PS1 game what i know PS1 memory card is unreadable in pcsx2. The only way to do is if you have a Suikoden 2 saves on your PS3 console(VMC)-start Suikoden 3 import the Suikoden 2 saves in the PS3 console.-reach the 1st save point-save in PS3's VMC-last problem is if the VMC is readable using mymc to transfer to pcsx2. Game Saves for Suikoden III Game Platform Dreamcast Game Boy Advance & SP Game Boy Color GameCube Nintendo 64 Nintendo DS Nintendo Wii PlayStation PlayStation2 PlayStation3 Sony PSP XBox. Here are DexDrive saves taken from throughout a playthrough of Suikoden 2, with all 108 stars recruited and the Clive Quest seen. Suikoden II: DexDrive Saves for Suikoden II If you have any files of your own that you wish to be added, send them here, and if they aren't redundant with.
Suikoden | |
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Developer(s) | Konami Computer Entertainment Tokyo |
Publisher(s) | Konami |
Director(s) | Yoshitaka Murayama |
Producer(s) | Kazumi Kitaue |
Designer(s) | Junko Kawano |
Artist(s) | Junko Kawano |
Composer(s) | Miki Higashino Tappy Iwase Hiroshi Tamawari Hirofumi Taniguchi Mayuko Kageshita |
Series | Suikoden |
Platform(s) | PlayStation, Sega Saturn, Microsoft Windows |
Release | PlayStation
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Genre(s) | Role-playing |
Mode(s) | Single-player |
Suikoden (Japanese: 幻想水滸伝Hepburn: Gensō Suikoden, listen) is a role-playing video game published by Konami as the first installment of the Suikoden series. Developed by Konami Computer Entertainment Tokyo, it was released initially in 1995 for the PlayStation in Japan. A North American would release followed one year later, and a mainland European release came the following April. The game was also released for the Sega Saturn in 1998 only in Japan, and for Microsoft Windows in 1998 in Japan.
The game centers on the political struggles of the Scarlet Moon Empire. The player controls a Scarlet Moon Empire general's son who is destined to seek out 108 warriors (referred to as the 108 Stars of Destiny) in order to revolt against the corrupt sovereign state and bring peace to a war-torn land.[1] The game is loosely based on the Chinese novel Shui Hu Zhuan, and features a vast array of characters both controllable and not, with over ninety characters usable in combat and many more able to help or hinder the hero in a variety of ways.
Gameplay[edit]
Suikoden plays like a traditional role-playing video game, with the player moving characters across a landscape, advancing the plot by completing tasks and talking with other characters. It has been compared to Beyond the Beyond[2][3][4] and, more rarely, Final Fantasy VII.[3]
The Hero may recruit up to 108 new characters to his cause, although not all recruited characters are playable characters, and the battle system in Suikoden features six person parties in combat, with each character being individually controllable. Some characters can only be recruited if the party has reached a certain experience level or found a special item.[5]
Combat triggers through random encounters and is turn-based. Both the player-controlled party members and the computer-controlled enemy combatants select their actions before the turn commences. Characters carry out their actions in the order of their speed.
A variety of statistics determine in-game combat ability, including optimum weapon range. Weapon range requires the player to think about character placement in the standard battle formation. There are three ranges from which a character can have the ability to attack: Short, Medium and Long. Short range characters are typically swordsmen who have to be placed at the front row of the six party formation, while Medium range attacks can fight from either the front or the back row, meanwhile Long range attackers can attack from both ranges but benefit more so from fighting in the back row, usually due to either their low hit point total, their low physical defence, or both. They also benefit from being able to attack either the enemy's front row or back row in combat.[6] If all six characters lose all their hit points and are thus incapacitated, it is game over and the player must restart from a save point. Exceptions exist for certain plot battles in which winning is optional; the player can lose and the plot continues on, albeit in a slightly different fashion.
Two other type of battle system exist: duel battles and war battles. Both duel battles and strategic war battles are analogous to Rock, Paper, Scissors. In one-on-one duels, there are three commands: attack, defend and special. Attack beats defend, defend beats special and special beats attack. The player is given hints on the best course of action as the dueling opponent will often telegraph their intentions. In strategic war battles, the four major groups are charge attacks, bow attacks, magic attacks and others. Charge attacks beat bow attacks, bow attacks beat magic attacks and magic attacks beat charge attacks. The 'other' command acts as a free special command enabling the player to, for example, learn what the enemy's next attack will be.
Weapons are unique to each character and require sharpening in towns that have blacksmiths. There are no weapon shops in Suikoden and equipment shopping is limited to armour and items. However, because of the need to sharpen a minimum of six characters' weapons at any one time, this can be a more expensive process than in a typical RPG.[6] Information gathering and character recruiting is also a commonplace occurrence within towns. Wilderness areas such as the world map or dungeons generally feature random encounters with monsters that do not increase in difficulty as the player's party advances in level.
Runes are the source of all magic in the world of Suikoden. Characters have a certain number of spell usages per 'spell level;' governed generally by their magic statistic. For instance, a character with four level 1 spell slots and a Water Rune could cast 'Kindness Drops' (the level 1 Water Rune spell) four times. Other runes offer different benefits such as allowing a character to deal double damage at the cost of a 50% reduction in defence. Most runes can only be used in a limited capacity.
Plot[edit]
The Hero (nameable by the player, though known as 'Tir' in official material) is the son of a Great General of the Scarlet Moon Empire, Teo McDohl. Teo is called away to fight a battle in the northlands, leaving his son alone under the guardianship of several family friends: long-time friend Ted and servants Cleo, Pahn and Gremio. Together, they accompany the hero to begin his career in the Imperial Army. He soon comes to realise through his missions and association with his leaders that the corruption within the Empire's top tier has led to a country whose populace is enslaved and unhappy.
Through Ted, who is left hurt by a top servant of the king's, he comes into possession of the Rune of Life and Death (also known as the Soul Eater), one of 27 True Runes that govern various aspects of the world. Because the Rune is ruthlessly hunted for by corrupt officials within the Empire and their manipulators, the Hero and his companions are forced to flee the capital city of Gregminster with the help of Viktor, a suspicious character with unknown intentions. Unable to move properly, Ted stays behind to delay the enemy. Pahn, unsure of where his loyalty lies, decided to side with the Empire.
After escaping, Viktor reveals he is part of the ongoing rebellion determined to face the corrupt Empire. Taking a liking to The Hero, he enlists him into the organization with the approval of their leader, Odessa Silverberg and reluctance of other members, particularly warrior Flik. In his short time there, the hero is only convinced of the need to struggle against the Empire when the hideout is attacked and sacked by Imperial forces, who kill Odessa after she tries to protect an innocent child. Recruiting the help of Odessa's brother, former imperial strategist Mathiu Silverberg, the Hero becomes the new Liberation Army leader.After securing an abandoned castle as its headquarters (nameable by the player), the army starts off as a small force working to unite rebel factions throughout Scarlet Moon, and eventually becomes a force large and powerful enough to bring down the Empire itself and evil lurking from inside it.
Characters[edit]
Suikoden boasts over 108 allied characters and numerous enemies and neutral characters. Many of the characters in this game also appear in later games in the Suikoden franchise.
Development[edit]
Suikoden took roughly two years to develop.[7]
Audio[edit]
The soundtrack was published by King Records and released in Japan on April 5, 1996. It was composed and arranged by Miki Higashino, Tappi Iwase (Tappy), Taniguchi Hirofumi, Mayuko Kageshita and Hiroshi Tamawari. The soundtrack contained 2 discs and a total of 48 tracks.[8]
Reception[edit]
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Suikoden 2 Game Saves Xbox One
At the time of its release, Suikoden received mostly positive reviews. It has averaged a score of 82% on GameRankings culled from 14 reviews.[9] Art Angel of GamePro deemed it 'a superlative RPG experience. What separates Suikoden from other RPGs are a great story line, sensational sounds, and a user-friendly interface.' He elaborated that the many subplots 'neatly tie up the final denouement', the soundtrack captures the feeling behind each situation and setting, and the clearly laid-out inventories eliminate any unnecessary effort in playing the game. He identified the graphics as his one point of criticism, citing the pixelization when the game zooms and the absence of full motion video.[22] A reviewer for Next Generation called it 'one of the most addictive RPGs to come along.' He particularly praised the look of the combat engine, the strategic elements of the war battles, and the lack of a resurrection mechanic. He described the story as 'stock RPG' but said it was enough to keep the player motivated.[4] The four reviewers of Electronic Gaming Monthly were enthusiastic about the lengthy storyline, massive lineup of playable characters, different combat systems, and soundtrack. They described it as the most ambitious PlayStation RPG to date, while noting that it was soon to be eclipsed by Final Fantasy VII.[2]IGN claimed the game was 'one of the best RPGs ever made', stating that although its story is simple, the background visuals and music are beautiful and fantastic, and it never becomes boring.[1]Jeff Gerstmann stated in GameSpot that, although not ground-breaking, it was a good game, if short and easy. He considered the game as a 'warm-up' for upcoming RPGs such as Wild Arms or Final Fantasy VII.[3]Game Revolution gave the game an A-, quoting in particular its astonishing musical scores.[23]
Electronic Gaming Monthly named Suikoden a runner-up for Role-Playing Game of the Year. Though the award went to Blood Omen: Legacy of Kain, they noted it had been a close race between the two games.[24]
In a retrospective review, RPGamer stated that the game was original, breaking out from the typical 'Mysterious stranger saves the world' story-line, and also pointed out that it was a relatively simple game suited generally for 'novices' and for 'die-hard fans' of the series who hadn't played it yet and rated it a 7.[6]Game Informer ranked it the 82nd best game ever made in its 100th issue in 2001. They felt that its originality made up for lower-than-average graphics and standard gameplay.[21]
Legacy[edit]
Suikoden began the Suikoden franchise, which includes video games, light novels, and manga. Its direct sequel was Suikoden II, which first released in 1998.
Game designer Warren Spector listed Suikoden as his sixth favorite video game of all time.[25] He credited it as an inspiration on his work, particularly the Deus Ex series as well as Epic Mickey. He said the limited choices in Suikoden inspired him to expand on the idea with more meaningful choices, with the development of Deus Ex.[26]
References[edit]
- ^ abcIGN Staff (1997-01-22). 'IGN: Suikoden Review'. Archived from the original on 2011-09-28. Retrieved 2012-08-12.
- ^ abcElectronic Gaming Monthly, issue 90 (January 1997), page 66
- ^ abcdGerstmann, Jeff (1997-02-25). 'GameSpot editors' review'. Retrieved 2012-08-12.
- ^ abc'Epic of the Litter'. Next Generation. No. 25. Imagine Media. January 1997. p. 176.
- ^'Suikoden: Just Say Su - ee - ko - den'. Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. pp. 266–270.
- ^ abcdEnright, James. 'Suikoden - Retroview'. Retrieved 2012-08-12.
- ^'Konami'. Next Generation. No. 19. Imagine Media. July 1996. p. 72.
- ^'RPGFan Soundtracks - Genso Suikoden OGS'. February 2000.
- ^ ab'Suikoden - GameRankings'. GameRankings. Retrieved 2012-08-12.
- ^ ab'Suikoden (PlayStation) - N.i.n.Retro (New is not Retro) v3'. Ninretro.de. Retrieved 2016-03-11.
- ^Romero, Joshua (2014-12-10). 'Suikoden - Review - allgame'. Web.archive.org. Archived from the original on December 10, 2014. Retrieved 2016-03-11.
- ^'Computer and Video Games - Issue 182 (1997-01)(EMAP Images)(GB)'. Archive.org. Retrieved 2016-03-11.
- ^ ab'幻想水滸伝 まとめ [PS] / ファミ通.com'. Famitsu.com. 2014-02-22. Retrieved 2016-03-11.
- ^GameFan, volume 4, issue 4 (April 1996), page 15
- ^GameFan, volume 4, issue 12 (December 1996), pages 14 & 44-45
- ^'Suikoden Review'. Gamerevolution.com. 2004-06-04. Retrieved 2016-03-11.
- ^'Suikoden'. Web.archive.org. 1997-08-11. Archived from the original on August 11, 1997. Retrieved 2016-03-11.
- ^PlayStation: Official Magazine UK, issue 108 (April 2015), page 87
- ^'RPGFan Reviews - Suikoden'. Rpgfan.com. 1996-12-28. Retrieved 2016-03-11.
- ^GameFan, volume 5, issue 2 (February 1997), pages 34-36
- ^ abCork, Jeff (2009-11-16). 'Game Informer's Top 100 Games Of All Time (Circa Issue 100)'. Game Informer. Retrieved 2013-12-02.
- ^'Suikoden'. GamePro. No. 100. IDG. January 1997. p. 144.
- ^'Suikoden: A long time coming'. March 1997.
- ^'The Best of '96'. Electronic Gaming Monthly. No. 92. Ziff Davis. March 1997. p. 88.
- ^Simon Carless (2007-09-14). 'GameSetWatch Warren Spector's 10 Most Favorite Games... Evah!'. Gamesetwatch.com. Retrieved 2016-03-11.
- ^'How Suikoden Influenced Deus Ex And Epic Mickey'. Siliconera.com. 2012-11-10. Retrieved 2016-03-11.
External links[edit]
- Official website(in Japanese)
- Suikoden at MobyGames
Suikoden II | |
---|---|
Developer(s) | Konami Computer Entertainment Tokyo |
Publisher(s) | Konami |
Director(s) | Yoshitaka Murayama |
Producer(s) | Yoshitaka Murayama |
Designer(s) | Fumi Ishikawa Junko Kawano |
Artist(s) | Fumi Ishikawa |
Writer(s) | Yoshitaka Murayama Junko Kawano |
Composer(s) | Miki Higashino Keiko Fukami |
Series | Suikoden |
Platform(s) | PlayStation, Microsoft Windows |
Release | PlayStation
|
Genre(s) | Role-playing |
Mode(s) | Single player |
Suikoden II (Japanese: 幻想水滸伝IIHepburn: Gensō Suikoden Tsū, (listen)) is a role-playing video game developed by Konami Computer Entertainment Tokyo and published by Konami for the PlayStationvideo game console and the second installment of the Suikoden video game series. It was released in late 1998 in Japan, 1999 in North America, and in 2000 in Europe. The game features a vast array of characters, with over 100 recruitable characters, of which over 40 are usable in combat, and many more who move the plot forward.
Suikoden II takes place years after the events of the original Suikoden, and centers on an invasion of the City States of Jowston by the Kingdom of Highland. The player controls a silent protagonist whose name is chosen by the player (named Riou in the Japanese novelization and Drama CD adaptation and Tao in the manga adaptation); he is the adopted son of Genkaku, a hero who saved the City-State of Jowston in a war against Highland years ago. The protagonist and his best friend, Jowy Atreides, each gain one half of the Rune of the Beginning, one of the 27 True Runes of the Suikoden setting, and become caught up in the intrigues of the invasion and the dark fate of those who bear the halves of that Rune.
The game was initially released to lackluster sales and somewhat tepid critical reception, with some undue criticism being directed at the titles simpler and more retro 16-bit sprite visuals at a time when 3D graphics were heavily emphasized across the industry. Suikoden II has since been re-appraised as one of the most acclaimed RPGs of the 32-bit era.[1][2][3][4][5][6][7][8][9]
- 2Story
Gameplay[edit]
Suikoden II is a role-playing video game with strategic elements covering those gameplay options pertaining to large scale confrontations, such as between two armies. The player controls a quiet protagonist and travels with him around the world map, advancing the plot by completing tasks and talking with other characters. The player can also recruit new characters to his cause, often involving a short sidequest to do so. In towns, the player can gather information, sharpen characters' weaponry, and buy equipment; wilderness areas generally feature random encounters with monsters.
The battle system in Suikoden II features six-person parties. A variety of statistics determine in-game combat ability. If all six characters lose all their hit points and are thus incapacitated, it is game over and the player must restart. Exceptions exist for certain plot battles in which winning is optional; the player can lose and the plot continues on, albeit in a slightly different fashion.
Runes, the source of all magic in the world of Suikoden II, are handled the same as the original Suikoden. Characters have a certain number of spell usages per 'spell level'; for instance, a character with 4 level 1 spell slots and a Fire Rune could cast 'Flaming Arrows' (the level 1 Fire Rune spell) 4 times. Other runes offer different benefits, and some may be used as often as desired.
Updates from the original Suikoden include a grid and unit based tactical battle system, the addition of a three rune slot system which allows for three different runes to be equipped at once, a party inventory system, and a 'dash' button that allowed the player to move around the screen quicker and vast graphical improvement. Also notable is the inclusion of a variety of mini-games including one quite reminiscent of Iron Chef. A transfer of data from the prior game in the series enables returning characters to enter the fray with higher levels and improved weapons. References to the original Suikoden are also adapted accordingly for a greater feel in continuity.
Following the original Suikoden, Suikoden II contains three different types of combat:
- Regular battles: The party the player has selected faces off with 1-6 enemies. This battle type is considered typical in RPGs, containing options for attack, magic (Runes), items etc. This is the only battle style where the player can gain experience, items or Potch (the currency of Suikoden II).
- Duels: The main character is pitted against another character in single combat. This style of fighting only has three moves: Attack, Wild Attack, and Defend. This duel is played in a Rock, Paper, Scissors style where 'Attack' beats 'Defend', 'Wild Attack' beats 'Attack', and 'Defend' beats 'Wild Attack'. The player can usually tell what kind of attack the enemy is going to perform by the taunts displayed on-screen.
- Massive battles: More interactivity was added to this element of the gameplay over that of its predecessor. While some of the shades of the old 'Rock, Paper, Scissors' style battle of the original (where cavalry beats archers, archers beat magic and magic beats cavalry) remain, Suikoden II introduces a grid style battle system reminiscent to that of the Romance of the Three Kingdoms or Fire Emblem games. As the main character recruits characters for his castle, this opens up more options for more units. Certain characters are 'unit leaders' while others are 'supports'. Every character adds a certain amount of defense or attack to a unit. In addition, certain characters also add special abilities to the unit to which they have been attached. The numbers affect the chances of win or loss as much as the type of units being pitted against each other. Every unit may take up to a total of two 'losses' which are counted when a unit suffers a severe number of casualties. Each skirmish they take part in might result in no loss, loss on one side, or even loss on both sides. As mentioned before, certain characters add special abilities to the units. Examples of these abilities include being able to take more losses than usual, magic or archery to allow attacks from a distance, healing of itself or others, etc. When a unit suffers its maximum losses it will retreat from battle and, when this happens there is a possibility of the characters in the unit being wounded or even killed. Should a character be killed in a massive battle, they are considered permanently dead.
Story[edit]
Characters[edit]
The protagonist of Suikoden II (whose name is decided by the player at the start of the game, originally as Riou) goes from being a member of a youth brigade in the Highland Kingdom to being the leader of its opposition, the New Alliance Army. In acquiring one half of the Rune of the Beginning, he is destined to become honest leader of the newly rebuilt Jowston Army, and also to oppose the holder of the other half of the Rune of the Beginning, Jowy Atreides.
The antagonist for the majority of the game is Luca Blight, heir to the throne of Highland. Luca is a brutal and bloodthirsty madman who developed a strong hatred for Jowston at a young age after witnessing his mother's rape by thugs hired by City-State capital Muse to attack the Highland royal envoy.
A variety of characters from the original Suikoden appear in Suikoden II. Some such as Viktor play major roles in the story, while others only appear in cameos (such as Kage who is briefly seen talking to Jowy before Mayor Anabelle is killed). If the player has a completed save data from the original Suikoden in their memory card, then the protagonist of the previous game can be recruited and Gremio will appear briefly (if the saved game did not have all 108 characters recruited, Gremio will not appear).[citation needed]
Plot[edit]
The game begins with the player and his childhood friend Jowy Atreides working together as members of the youth division of the Highland Army. Luca Blight, the prince of Highland, and Captain Rowd, the player's commanding officer, orchestrate the slaughter of the player's and Jowy's unit and blame it on the neighboring city-state of Jowston, giving the prince an excuse to invade Jowston. The player and Jowy escape the slaughter by jumping off a cliff into a river.
They meet again after the player is fished from the river by a group of mercenaries from the first game—Viktor and Flik—and Jowy is rescued by Pilika from the town of Toto. Eventually reuniting with the player's sister, Nanami, the two are tried as spies against Highland and sentenced to death, but are saved by Viktor and Flik and return with the mercenaries. Blight pursues them, driving the group toward the city of Muse. Searching a shrine in Toto, the player and Jowy are each given half of the Rune of Beginning—the player is given the Bright Shield Rune, and Jowy the Black Sword Rune. Afterwards, the two are transported by Leknaat out of the shrine, and continue on their travel to Muse.
After difficulty entering into Muse due to increased security, the party finally reunite with Viktor and members of the mercenary army that survived the attack. Viktor introduces the player and Jowy to Lady Annabelle—the mayor of Muse—who tells them she has a story to share regarding the adoptive grandfather/father figure of the player and Nanami, Genkaku, who died shortly before the game begins. Without the knowledge of the others, the player and Jowy are asked to participate in a spy mission to the Highland camp to the north, and while trying to escape, Jowy is captured by the enemy. He promises to catch up with the player and Nanami, however, and eventually reunites with them in Muse.
Time passes, and the player awakens on the morning of the Hill Top Summit held in Muse for all of the leaders of the city-state; Muse, Tinto, Two River, South Window, Greenhill, and the Matilda Knightdom. The party all attend the conference, where Annabelle shares the information on the Highland Army's imminent attack. The city-state is split on what action to take, as the Highland Army arrives outside Muse. After successfully defending the city, the player and Nanami go to meet Annabelle for information regarding Genkaku. They arrive, however, to find that Jowy has murdered Anabelle, and immediately flees before he can be discovered. Anabelle then apologizes to the player and Nanami for how the state treated Genkaku, without revealing details about what actually happened. Shortly after Annabelle's last words, her assistant Jess arrives and assumes that the player has killed Anabelle, and runs to get help. Jowy opens the gates to Muse as the Highland army invades the city, with the party managing to escape southward to South Window.
In South Window, the mayor asks them to travel to the city of North Window—Viktor's hometown—to investigate disturbances that have been occurring there. After discovering that the vampire, Neclord, is alive and causing the disturbances, the party obtain the Star Dragon Sword and drive Neclord from the castle. As the party begin to leave North Window, the rest of the survivors from Muse arrive and tell that South Window has fallen to the Highland Army.
With North Window as the site of a new base they begin to build up their forces, and Viktor reveals what Annabelle had wanted to share about Genkaku. He had been a heroic general for the city-state—who also wielded the Bright Shield Rune worn by the player—and was betrayed by the then mayor of Muse, Anabelle's father. He participated in a duel against his Highland friend and fellow general, Han, to decide the fate of Kyaro town. Anabelle's father coated Genkaku's sword in a poison that he detected before the duel began, planning to blame Genkaku for the death of the Highland general. Genkaku could not bring himself to strike his friend, and thus was defeated in the duel, with Kyaro becoming Highland territory and Genkaku's name disgraced for many decades. It is this connection to Genkaku and his own character that lead the player to be named leader of the new Dunan Unification Army, and bring him to recruit people to join the cause.
The player and the rest of the Stars of Destiny recruited work to gain the support of the remaining city-states to challenge Highland. During this time, Luca Blight sacrifices nearly the entire populace of Muse to the Beast Rune after running down refugees trying to flee the city. However, Jowy has risen through the ranks of Luca Blight's army after capturing Greenhill without even a battle, eventually marrying Jillia Blight—the sister of Luca—and murdering the King of Highland by poisoning himself and having the King drink his blood as part of a peerage ceremony. Luca becomes King of Highland, and eventually launches an unsuccessful attack against the Dunan army. However, Jowy betrays Luca Blight, giving the Dunan army information of the pending attack. This allows the Dunan army to set up an ambush for Luca Blight. He is defeated and killed with Jowy then ascending to the leader of Highland through his marriage. It is revealed that Jowy's intention since his original betrayal of the city-state by murdering Anabelle has been to bring peace to the land; he never expected the player to have such success against Highland.
After finally freeing the occupied city-states and uniting all of them under one banner, the player and the party successfully defeat Highland, causing Jowy to flee, however, Nanami is shot by arrow from one of the soldiers for the king of Matilda, who plotted to assassinate both the player and Jowy. After the fall of the capital of Highland and the Beast Rune's defeat, the player returns to the spot on the cliff from the beginning of the game, when the two first escaped from the youth brigade massacre and promised to return to if they should become separated. Jowy speaks about how the two's fate had been destined to be interconnected since they first accepted the two runes in Toto. The two duel, with Jowy, Nanami, and the player's fate depending on how many Stars of Destiny the player has recruited and if the player chooses to attack Jowy.
Play Suikoden 2
Development and release[edit]
In the winter of 1993/1994, Konami newcomers Yoshitaka Murayama and Junko Kawano were tasked with creating an RPG for an internally developed video games console. What was produced ended up being an early version of the script for Suikoden II, before the console was cancelled, and the RPG project shelved. Shortly thereafter, it was reopened with the intention of being one of Konami's first games for Sony's upcoming PlayStation console. Murayama however, being keen not to rush into the story, wrote the 'prequel' script that was used for the first Suikoden instead. This was in order to gain some experience in games development before tackling the Suikoden II story.[10][11]
Konami later released Genso Suikoden I & II, a compilation of the first two games of the series, in 2005 on the PlayStation Portable. However, it was released only to the Japanese market. Suikoden II was made available for download on the PlayStation Network on December 9, 2014.[12]
Reception[edit]
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Suikoden II saw a limited print run, and the lackluster initial response prevented a reprinting of the game. Despite this, the game received 'favorable' reviews according to the review aggregation website Metacritic.[13] Contemporary analysis of the game is often very positive, and many video game critics and players alike consider it to be one of the best console RPGs from outside of the Square-Enix canon, and the best of all Suikoden games.[1][2][3][4][5][6][7][8][9]
Francesca Reyes reviewed the PlayStation version of the game for Next Generation, rating it four stars out of five, and stated that 'One of the best RPGs to hit PlayStation this year. Buy it now.'[18]
References[edit]
- ^ abPetty, Jared (9 December 2014). 'Why Suikoden II Is The Best Game You've Never Played'. IGN. Retrieved 3 January 2019.
- ^ abVisser, Jelmer (16 July 2018). '5 Of The Best JRPGs Not Made By Square Enix'. EXP.GG. Retrieved 3 January 2019.
- ^ abSchereier, Jason (9 August 2015). 'Why You Should Play Suikoden II, One Of The Best RPGs Ever Made'. Kotaku. Retrieved 3 January 2019.
- ^ ab'The 15 best JRPGs'. GamesRadar+. 7 April 2017. Retrieved 3 January 2019.
- ^ abParish, Jeremy (12 September 2014). 'The Six Secrets of Suikoden II's Success'. USgamer. Retrieved 3 January 2019.
- ^ abPorreca, Ray (17 December 2018). 'Celebrating 20 years of Suikoden II, the best game ever made'. Destructoid. Retrieved 3 January 2019.
- ^ ab'The Top 100 RPGs Of All Time'. Game Informer. 1 January 2018. Retrieved 3 January 2019.
- ^ abOxford, Nadia (7 March 2019). 'The Top 25 RPGs of All Time #5: Suikoden 2'. USgamer. Retrieved 12 March 2019.
- ^ abBailey, Kat (4 March 2019). 'Suikoden 2 is the Best PlayStation 1 RPG Ever'. USgamer. Retrieved 12 March 2019.
- ^Nowakowski, Kasper; Kudo, Takashi (August 2009). 'I goda vänners lag'. LEVEL #41.
- ^Wallace, Kimberley (20 December 2013). 'RPG Spotlight: Suikoden'. Game Informer. GameStop. Retrieved 21 December 2013.
- ^Sarkar, Samit (8 December 2014). 'Suikoden 2 arrives on PSN tomorrow for $9.99 (update)'. Polygon. Retrieved 2 August 2016.
- ^ ab'Suikoden II for PlayStation Reviews'. Metacritic. Retrieved 14 November 2016.
- ^'Suikoden II'. Electronic Gaming Monthly. November 1999.
- ^McNamara, Andy; Fitzloff, Jay; Reiner, Andrew (October 1999). 'Suikoden II'. Game Informer (78). Archived from the original on 11 October 2000. Retrieved 14 November 2016.
- ^Bartholow, Peter (22 January 1999). 'Suikoden II Review'. GameSpot. Retrieved 2 August 2016.
- ^Reyes, Francesca (26 October 1999). 'Suikoden II'. IGN. Retrieved 14 November 2016.
- ^ abReyes, Francesca (December 1999). 'Finals'. Next Generation. Vol. 2 no. 4. Imagine Media. p. 113.
- ^'Suikoden II'. Official U.S. PlayStation Magazine. November 1999.
- ^'Review: Suikoden II'. PSM. November 1999.
External links[edit]
Suikoden 2 Walkthrough
- Suikoden II at MobyGames
- Konami's Official Genso Suikoden website(in Japanese)