New Aveyond Game

  • Aveyond - Game Download, Download Adventure Game from Shockwave.com. Ads-free gaming, and brand new titles each week — as many as 20 new games per month!
  • Keep an eye on the maker site for any other Aveyond games. So far they have not issued any more but there is always the possibility that they might come out with another one. Actually just checked maker site and Aveyond 4 is currently being written. No telling exactly when it will b out, probably late this year or sometime by the middle of 2014.

Unlike most casual games that offer a quick fix during coffee breaks, Aveyond is an incredibly deep and lengthy role-playing game (RPG) inspired by classic 2-D adventures, such as the original Zelda and Final Fantasy games.

Despite its intimidating 50-hour quest, Aveyond is easy to dive into - even for those unfamiliar with these types of fantasy games.

I've been craving playing these games but I don't know which game to download! What is the best aveyond game so I can download it!?

Without giving much away, you play as a young woman, Rhen, who discovers she is blessed with great talent and an even greater destiny to fulfill. In spite of your humble beginnings in a small remote town, you must tweak your fighting skills, align yourself with key allies and explore a vast medieval world in order to stop a malevolent deity, Ahriman, from unleashing his wrath on the world. Heavy stuff indeed, but typical for a fantastical RPG.

As with the classic video games that inspired it, Aveyond is viewed from a top-down perspective as you explore dozens of unique environments, talk with characters to collect clues, pick up items to store in your inventory and take on many main quests and side-missions. Combat is handled via 'turn-based' action, therefore you choose who to attack (and with magic or might) and the act is then carried out, delivering damage points in the process. And then it's their turn to do their worst. Because it's turn-based you have some time to think your move through before executing it.

The game offers more than 60 non-linear quests, which means you can accept many of them in the order you choose (or decide not to take one at all). Missions may include escorting someone to safety, finding a precious artifact, joining a magical guild to sharpen your spell-casting skills, and so on. For example, at the beginning of the game you must find an herbalist to heal a mysterious priestess and then collect five batches of Marionbell flowers for a town festival (and snatching the fifth bouquet requires some puzzle-solving).

The colorful graphics are wonderfully 'retro' and the music is catchy and fitting. In fact, players can choose to download better-quality music if desired, complete with real instruments, such as flutes and harps.

The only beef with the game lies in its control. While all you really need are the four arrow keys to move around and the spacebar for executing an action, it's easy to get stuck in objects such as trees and rocks. Plus, learning how to navigate in the shops (to buy or sell items) may also prove annoying until you get the hang of it. Too bad the developers didn't give players the choice to use a mouse in the game, which would have been a welcomed option.

An instant classic, Aveyond is a well-crafted RPG Lite that serves as a throwback to the golden days of video gaming as it sucks you into this magical adventure. It may not be a typical 'casual' puzzle or word game that you can play for just five minutes here or there, but it's a refreshingly fun computer game nonetheless.

How many of you out there have played RPGs and thought about doing one yourself? Well, there are tools out there for you to do that, such as the various RPG making software programs. One designer named Amanda Fae and her team has utilized RPG creation software and an 'indie' ethic to establish Amaranth Games- an independent development studio for her projects. Some of her projects include a point-and-click game called Gaea Fallen, an Ys style RPG called Ahriman's Prophecy, and Aveyond. Aveyond is a direct sequel to Ahriman's Prophecy but it stands on its own quite well. Aveyond is an RPG reminiscent of 16-bit masterpieces such as Final Fantasy 6, featuring beautiful 2D visuals, great music, memorable characters, a solid storyline, and loads of that intangible 'mojo' that allow certain RPGs to give us those warm fuzzies.

The story of Aveyond takes place after the events of Ahriman's Prophecy. Ahriman's Prophecy chronicled the coming-of-age journey of a village girl named Talia Maurva who eventually became an immortal druid priestess and stood up to the demon lord Ahriman's evil. Aveyond starts out with a wounded Talia being bullied by one of Ahriman's minions in the 'dream' world. It seems she had not completely defeated Ahriman and he's back for revenge. Using her last ounce of strength, Talia beseeches a butterfly to go to the 'real' world and find 'the girl.' The butterfly catches the fancy of Rhen, an ordinary village girl out playing in the meadow. She follows the butterfly into a portal, picks up the injured Talia, teleports back into her meadow and calls her dad over. It seems her dad somehow knows Talia but is unwilling to say how or why. Meanwhile, Ahriman welcomes a traitorous human sun druid into his realm of demons and concocts a plan to have Talia kidnapped and enslaved by a cruel master.

The next day, Talia innocuously gives Rhen a ring. What Rhen doesn't realize is that this is a special ring that druid priestesses normally never remove. While mischievously playing in a nearby cave with her friend Peter, Rhen encounters a slave trader who thinks she's the priestess. Rhen is then subsequently kidnapped, removed of all her possessions (including the ring), and sold as a slave to a cruel family on a distant continent. For 3 months, Rhen is a pitiful slave whose body and soul are all but broken. It's a torturous existence, but somehow Rhen keeps herself alive. Her worst tormentor is a detestable boy named Lars whose aptitude for magic gives him an air of superiority. He never fails to boast about his acceptance into Shadwood Academy- an elite magic school. One fine day, Rhen sees Lars bullying another slave boy and proceeds to hit him with a stick. However, as Rhen wields the stick, she somehow draws magic power from it and whallops Lars with a spell. A pair of strangers witness this and though they are there to collect Lars to go to Shadwood, they take the gifted slave girl as well. So that's how Rhen earns her freedom and a new lease on life. No longer is she just a normal village girl or a slave; she now has the potential to become a legendary sword singer and a new hope to an ailing world... now if only she can survive school where Lars is determined to make her life a living hell.

The story goes well beyond Rhen's time at the school and chronicles her epic quest to save the world. She eventually is named by Talia as the chosen one and must bring all the druids of the world to the Sun Shrine in Aveyond to stop Ahriman's evil. Sure the tale as a whole is standard RPG fare, but it is well written. I always wanted to know what would happen next. The tale is an epic fantasy like RPGs of yore, featuring moments of earnestness as well as moments of levity. Though character development isn't super deep, the cast is quite memorable and there are even NPCs that are amusing as well.

The plot direction is usually clear and there is a journal section to help you keep track of the quests and objectives you need to do. However, the game isn't on-the-rails linear, save for maybe the first handful of hours. There is a lot to see and do and the game gives you a healthy amount of freedom in terms of picking your quests, developing some of your characters, and even who you recruit into your party in some cases. The 'find druid and bring him/her back to the Sun Shrine' are the quests you must complete in order to trigger the final battle, but the bulk of the game is in all the various sidequests that encourage exploration, logical thinking, and often lead to interesting discoveries. The game boasts over 50 different quests, but you will not see them all in one playthrough because the decisions you make in some of the quests may close out other paths. Many sidequests are linked to each other and some even to the main quest. To a lot of people, myself included, the idea of chained fetch quests in RPGs is quite distasteful. I found them excruciating in some of the Breath of Fire games, but I had a lot of fun with Aveyond. Go figure. Oh, and the game has four endings from which you get to choose.

Prophecy

I quite liked the graphics. The colors are bright and vibrant without being garish, and all the environments look wonderful. I believe many of them were hand-drawn by Amanda Fae and her team. The environments also tend to be pretty expansive, so you'll be doing a LOT of exploring in this game. Battle graphics are less impressive but get the job done. There are no super flashy spell effects, detailed sprite animations, or anything like that. In some ways this is preferable, because extensive flashiness would just slow things down. The graphics won't wow those weaned on the graphical prowess of Chrono Trigger and beyond, but they are visually pleasing 16-bit style 2D graphics. The character designs are interesting in that while the sprites have a Japanese anime look, the character portraits have a more western art style.

The sound is excellent. The team of composers who created the music in this game did an excellent job. Even in the default MIDI format, the compositions have varied instrumentation and perfectly reflect the situations and environments. There is even a downloadable 'goodie' from the Amaranth website that has all the music in MP3 format, so you can hear the music in the game in its full glory. Granted, the default MIDI music is excellent, but the fact that Amaranth offers this as an option is lovely. It really shows that they have a lot of love for their product and for the fans who play it. There is also excellent use of sound effects. When you're in a town, you hear voices and the hustle & bustle that comes with towns. In forests, you hear the chirping of birds and other woodland creatures. The music and sound effects really bring the game world to life.

There really isn't much to say about gameplay. It's standard turn-based RPG gameplay. You can see the enemies on screen before engaging them. This is great, because I think random encounters are an outdated practice. The thing is, after you're done with a battle, you don't get the spoils right away. You have to walk over the enemy corpse and press the action button to loot it. It's different from the norm, but seems like inconvenient busywork to me.

There are other rough spots in the gameplay that keep it from the polished echelon in which the larger development houses dominate. Firstly, there is no way to escape from battles. This is a grave oversight, in my opinion. Every RPG should have an escape option from battles, because there will be times when you either don't have the energy to fight a tough enemy or you don't want to waste time fighting a weak one. This leads me to my next complaint. This game is very old school in that you need to level grind big time. I despise level grinding. It tries my patience. It doesn't help that only characters in the active party gain experience. While this is realistic in that those who battle earn experience, it gets annoying to keep the lesser used characters up to par. Luckily, the Amaranth website does offer downloadable goodies to ease gameplay, such as starting the game at level 30 with a ton of gold and some nice weapons. I played the game for about 8 hours from scratch and the need to level grind tried my patience. Then I started a new game using the aforementioned goodie, and the game became a lot of fun and my progress was much smoother. However, this isn't a 'get out of jail free' card, and you will find enemies late in the game who will still be able to decimate your party if you're not careful and do some level grinding. Even with my party around level 60, the final dungeon was tough and the final boss was borderline impossible without pure luck.

Another rough spot is that not all the towns have inns. When I first entered the area of Aveyond to find the Sun Shrine, the enemies gave me a pounding and once I found the little forest town of Teacup... no inn for me to restore my HP/MP at; and the inns don't resurrect dead party members. Oh, and I found the control a tad sluggish, regardless of whether I was using a gamepad or the keyboard's arrow keys. Still, it's great that gamepad support is available because I find it counterintuitive to play a game of this nature using the keyboard, though the keyboard interface is decent.

Still, for an independently developed turn based RPG that can offer you 25+ hours of questing time for about the cost of a music CD at the record store, Aveyond is a great choice. And with all the downloadable goodies on the Amaranth website, you're getting mucho bang for your buck here. What's even better is that you can download the prequel, Ahriman's Prophecy, for free from them. We're talking another 25+ hour RPG with a great story. This is what 'indie' is all about. By gamers, for gamers, and the kind of direct love towards fans you don't get with the more 'corporate' big boys.

Independent developers like Amaranth deserve the gaming community's support to bring out awesome products like this. Sure, Aveyond may not be the most polished RPG in the world, but it offers pleasing visuals, great music, an engaging story, that feel of exploration & discovery that can only come from an RPG, and a ton of heart and mojo. And when it comes to RPGs, what more could you really want?

People who downloaded Aveyond have also downloaded:
Avernum, Arx Fatalis, Abaddon, Archangel, Avalon, Baldur's Gate, Bahamut Lagoon, Breath of Fire 4

Aveyond Series
Genre(s)Role-playing video game
Developer(s)Aveyond Studios
Publisher(s)Aveyond Studios
Creator(s)Amanda Fitch
Platform(s)Windows, Linux, macOS
First releaseAhriman's Prophecy
March 7, 2004
Latest releaseAveyond - Shadow of the Mist
December 10, 2015

Aveyond is a role-playing video game series by Aveyond Studios (formerly Amaranth Games or Aveyond Kingdom[1]). It is set in a fantasy medieval world in which players attempt to save the world from evil beings, with a number of side quests available. There are eight games thus far in the series: the first two full games, the four 'chapter' releases of the third game, the full fourth game, and the free prequel, Ahriman's Prophecy. All the games in the series were made with RPG Maker XP; Amaranth Games was the first developer to popularize RPG Maker as a commercial tool in 2006. Several of the games were subsequently released for Linux and Mac, along with Windows.

  • 1Ahriman's Prophecy
  • 2Aveyond: Rhen's Quest
  • 3Aveyond 2: Ean's Quest
  • 4Aveyond 3: Orbs of Magic
    • 4.1Chapter 1: The Lord of Twilight
    • 4.2Chapter 2: Gates of Night
    • 4.3Chapter 3: The Lost Orb
    • 4.4Chapter 4: The Darkthrop Prophecy
  • 5Aveyond 4: Shadow of the Mist

Ahriman's Prophecy[edit]

Ahriman's Prophecy is a freewarerole-playing video game released in 2004, and is the prequel of the series. Borrowing elements from Dragon Warrior and the earlier Final Fantasy games for its gameplay, it offers an experience similar to Japanese role-playing games.[2]Unlike the other titles in the Aveyond series, Ahriman's Prophecy was not developed with RPG Maker XP and instead was created with RPG Maker 2003.

Ahriman's Prophecy starts as a young girl, Talia Maurva, is sent to be 'named', a ritual set up by the people of her village to determine the profession of their adult life. Destiny changes for Talia, who, when looking into the seer's pool, sees a dark ceremony by the younger prince of a nearby kingdom, Candar. He and his dark priest were attempting to resurrect the dead warlock emperor, Ahriman, whose history in battle and warfare is legendary. The seer, sensing that Talia is different, sends her and her escort to a school of magic in the mainland city of Thais. Devin Perry, a friend of Talia, agrees to escort her to the mainland. Just after she completes her training three years later, Talia is summoned into a dream by her headmaster and a high priestess of the dreamland. They want her to slip across the continent to warn another order of priestesses that Ahriman is being resurrected, and the prophecy that surrounded his resurrection must be stopped before the thirteenth moon. Confused and disoriented, Talia nevertheless sets out on a journey that seems to pave the way to some peace in the world.

Reception[edit]

Ahriman's Prophecy was received well by the gaming community. Edward Zuk of Game Tunnel opined that 'while Ahriman's Prophecy adds little that is new to the RPG genre, it's a pleasing mix of familiar elements.'[2] Download.com's editor's review stated 'we found the game's twee period music a guilty pleasure that reminded us of our last visit to Ye Olde Renaissance Faire. And considering the game's free, you get a heck of a lot of adventuring for your money,' awarding it a score of 4/5.[3]

Aveyond: Rhen's Quest[edit]

The sequel to Ahriman's Prophecy, this game features a different map from its prequel except for two islands. Expanding on the success of its predecessor, it offers a wealth of quests, characters and endings, and has been hailed as 'funny, innovative and wildly imaginative'.[4]

Plot[edit]

Devin Perry and Alicia Pendragon from Ahriman's Prophecy eventually married, as well as Talia and an unnamed Sun Priest. Sixteen years prior to Aveyond 1: Rhen's Quest, the forces of the demon Ahriman destroyed and sunk most of the surrounding areas and isles around Thais. This was because Alicia Pendragon, queen of Thais, was foretold to give birth to a child who would defeat a great demon and save the city if she reached adulthood. It was the foretelling of this birth that Ahriman wanted Thais destroyed. Tailor Darzon, a young but trusted general of Thais, offered to take the child to a safe place and raise her where the demon would not find her. As Thais and the queen fell, Tailor fled the kingdom with the child and escaped across the ocean to the Western Isle. He almost did not make it, but Talia Maurva, the Druid of Dreams, saved their lives. Tailor settled in the small mountain village of Clearwater.[5]

When the game starts, the protagonist, Rhen, gets teleported to a part of the Dreamland. A priestess, barely alive after the daeva Agas attacked her, asks Rhen to bring her back through the portal to Clearwater. Rhen's many questions were only partially answered by the stranger. The priestess, Talia, gives Rhen her ring and tells her to keep it close, and that it will protect her. Unfortunately, before she knew more, a case of mistaken identity causes Rhen, instead of the priestess, to be kidnapped by a slave trader and she was sold to a family residing on the Eastern Isle, an ocean away from Clearwater. This slave trader was employed by Ahriman as part of a scheme with the sun priest Dameon Maurva, Talia's son. A long and bitter family history prompts Dameon to forsake his duty as the Druid of Light to serve Ahriman, as his father, the previous Druid of Light, had. When they found out about the slave trader's mistake, Ahriman had the Dark Seer, Indra, read Rhen's part in the apocalypse. He learns then that Rhen is destined to destroy him, but he can't kill her or he will also be destroyed. So, he sends his minions to find her and turn her to his side, as Indra proclaimed. Meanwhile, Rhen is found to have a great aptitude for sword magic when she defends a child from the bullying of her master's son. She is released from slavery and sent to the eastern capital city to learn the art of sword singing. After she was raised to an apprentice however, she reunites with the priestess, who was actually Talia, who tells her that she must reunite all eight druids of the world so that an artifact of great importance could be revealed, and that it was her destiny to finally vanquish Ahriman once and for all. Along her journey, Rhen will discover secrets about her past and will have to make decisions that will determine the direction of her future as well as the fate of the world.

New Aveyond Game

Soundtrack[edit]

The game's soundtrack was written and recorded by Aaron Walz of Walz Music[permanent dead link].[6] The score features many recorded symphonic instruments, a rare feature for an independent game. The soundtrack won Game Tunnel's Game of the Year: Sound award for 2006.[7]

Reception[edit]

Independent gaming website Game Tunnel awarded Aveyond their Game of the Month and Gold Award in March 2006.[8] On the other side, Game Chronicles reviewer Jason Porter highlighted awkward key mapping (which cannot be remapped) and criticized the main character's personalities, dialogues and evolution throughout the game.[9]

Reviews
PublicationResponse
Ace Gamez9/10[10]
Gamezebo3.5/5[11]
Game Plasma8/10[12]
Netjak5.1/10[13]
RPGFan83%[14]
Game Chronicles5.5/10[9]

Platforms[edit]

Initially Windows-only, the game was released for Linux in June 2016 and subsequently for Mac.

Aveyond 2: Ean's Quest[edit]

Aveyond The Darkthrop Prophecy

Ean's Quest is a sequel to Ahriman's Prophecy and Aveyond. It includes a few returning characters from the previous games. Aaron Walz returned to produce the soundtrack to Aveyond 2.[6]

Plot[edit]

Ean (a male changeling) and Iya (a female song mage) are two young elves who live in a far away place called the Vale. One day, Ean wakes up to find that Iya, his best friend, has gone missing. Furthermore, none of the people of Vale remember who she is. Thus, Ean sets out on a quest to find his missing friend. On his quest, Ean will find that dear Iya has been swept away by the Snow Queen (who last appeared in Aveyond I: Rhen's Quest). Ean must save his friend, and Iya must learn to control her wild powers that the Snow Queen desires for herself. They must fight to stop the Snow Queen's plot to cover the world in ice.

Reception[edit]

When Does The New Aveyond Game Come Out

Aveyond 2 had a good reception by the gaming community. Erin Bell of Gamezebo said 'it's a great example of a 'casual' role-playing game that delivers a delightful and accessible fantasy adventure.'[15] Neal Chandran from RPGFan said 'Aveyond 2 represents another wonderful independently developed RPG and is another feather in the cap of Amaranth Games' and that though it does not revolutionize the Aveyond series in any way, it 'adds another immersive entry to this solid series.'[16]Aveyond 2 was second runner-up in the 2007 Game Tunnel Game of the Year: Player's Choice Award[17] and RPG of the Year Award.[18]

Reviews
PublicationResponse
Gamezebo4/5[15]
RPGFan85%[16]

Platforms[edit]

The game is available for Windows, Linux and Mac.

Aveyond 3: Orbs of Magic[edit]

This game is unlike the other games as it is divided into four chapters, that is downloaded individually with a save game to be transferred from one game to the next. The games can also be played as a stand-alone, but that is not recommended and misses several key features this way. Orbs of Magic centers on Mel, a thief who steals a powerful heirloom. Unbeknownst to her, Mel is a descendant of Mordred Darkthrop, (an evil sorcerer who plotted to rule the world), and only a Darkthrop can remove the Orbs of Magic from their resting place. Accidentally handing the Orb of Darkness over to a megalomaniac vampire lord, she now has to run for her life and find a way to stop him from using the orb and destroying the light from the surface world.

Chapter 1: The Lord of Twilight[edit]

Plot[edit]

Chapter 1 was released on June 5, 2009.[19] Mel, a thief who dwells in the town of Harburg is introduced as the protagonist in this chapter. She is hired by an unknown man to steal an heirloom is great importance. Later, the man reveals to be Gyendal, the chief antagonist, a vampire lord wanting to plunge the world into darkness. Rescued by a vampress and sent to study in an academy in the city of Thais, Mel trains as a spy. As it is evident she can hide no longer, she sets out on a journey to the land of Naylith, where lie the answers to the puzzles. On her journey, Mel meets a prince, Edward,[20][21] Stella, a gentle girl of mysterious origin and two classic characters from the first Aveyond, the Vampress Te'ijal and her husband Galahad.

The game is available for Windows, Linux and Mac.

Chapter 2: Gates of Night[edit]

Plot[edit]

Chapter 2 is a direct continuation of Chapter 1 and all items and spells are carried over. It continues the adventures to find the way to Naylith and have the final (or at least a final) confrontation with the Vampire Lord. Two more people join the party: Lydia, seen in Lord of Twilight, a powerful fighter with magical spells, and Ulf, an orcish scholar who you rescue from the orcish prison.

The game is available for Windows, Linux and Mac.

Chapter 3: The Lost Orb[edit]

Plot[edit]

This game is not a direct continuation of the previous. All items are removed, as are several of the characters because they considered the quest to have ended in The Gates of Night. This chapter was released on February 15, 2010. There are three new party members: June, a spell trickster, Yvette, a familiar, and Spook, a thief with a dark secret. Things ended pretty good in Chapter 2 but now it seems that Lydia is up to no good. What should have been the most romantic day in Mel's life (if Edward proposed to her) turns into a nightmare. Having nothing left for her in Thais Mel sets out to find the fourth and final lost orb, to prevent it from being used and prevent The Darkthrop Prophecy from happening.

The game is available for Windows, Linux and Mac.

Chapter 4: The Darkthrop Prophecy[edit]

Plot[edit]

This final game in the series was released on December 21, 2010. Mel has been living Harakauna for the last year after discovering that she had magic when she is finally found by the darklings that now know that she is the prophesied one. Before they can take her, she is rescued by Edward and two scholars from a land far away. (A land that hasn't been in the Aveyond series seen since Rhens quest). They offer her magical training at their academy but she only agrees to go if Edward will train with her. After arriving in Veldarah, she eventually accepts her magic and starts to love it. It all goes well until the attack. They came for her, but almost no one believes her. One unnamed professor wants to meet with her in a lone cabin far out in the woods, and Mel decides to check it out. When it is, unsurprisingly, a trap she is captured by her former nemesis, the former vampire lord. This game differs from the others in that there are two different parties, Mel's and Stella's. Players swap between them, but they never meet and merge. Players therefore have two completely different inventories.

The game is available for Windows, Linux and Mac.

Aveyond 4: Shadow of the Mist[edit]

Released on December 10, 2015, after five years of hiatus. The main character of this game is Boyle, a renounced villain who once set out to rule the world, but was defeated and forced to live in a small town. After series of mishaps, he now has to take up the path of a hero and try to save the world.

Plot[edit]

The main character, Boyle, resides in a town for retired villains, along with others like him. Ingrid, a witch in the town, has cursed him to marry her. In a series of events that lead him to losing his dog, he must now set out to save his beloved animal by carrying out the heroic task of saving the son of the Mist Queen. On the way, he comes across numerous characters with vividly different personalities who join him on his epic quest. In the end, Boyle successfully saves everyone and is a hero, almost.

Reception[edit]

The game received mixed response, with the artwork being praised by almost everyone. It currently has an 8/10 rating on Steam.

Platforms[edit]

The game is available for Windows, Linux and Mac.

References[edit]

  1. ^'Aveyond Kingdom'.
  2. ^ abZuk, Edward (2008-04-12). 'Ahriman's Prophecy Review by Game Tunnel'. Game Tunnel. Archived from the original on 12 February 2009. Retrieved 2009-03-09.
  3. ^'Editor's review of Ahriman's Prophecy'. download.com. Retrieved 2009-03-10.
  4. ^Cekanska, Eva (2006-03-18). 'Aveyond'. Grrlgamer. Archived from the original on September 24, 2008. Retrieved 2009-03-11.
  5. ^Aihoshi, Richard (2006-03-30). 'RPG Vault: Aveyond Interview'. RPG Vault. Archived from the original on 2007-11-18. Retrieved 2009-03-09.
  6. ^ ab'Walz Music'. Aaron Walz. Archived from the original on 5 February 2009. Retrieved 2009-03-09.
  7. ^'2006 Top 10 Games of the Year'. Game Tunnel. 2006-12-30. Archived from the original on 17 November 2007. Retrieved 2007-12-12.
  8. ^'March 2006 Indie Game Monthly Round-Up'. Game Tunnel. 2006-03-19. Archived from the original on 2007-09-27. Retrieved 2007-04-21.
  9. ^ abPorter, Jason (2006-03-12). 'Aveyond - Review'. Game Chronicles. Retrieved 2009-03-11.
  10. ^Wilcox, Greg. 'Reviewed - Aveyond'. Ace Gamez. Archived from the original on 29 June 2007. Retrieved 2007-05-24.
  11. ^Saltzman, Marc (2007-07-10). 'Aveyond Review'. Gamezebo. Archived from the original on April 29, 2007. Retrieved 2007-05-24.
  12. ^Vawter, Andrew (2006-02-12). 'Aveyond Review'. Game Plasma. Archived from the original on 2009-12-29. Retrieved 2007-05-24.
  13. ^Edwards, Mark (2006-08-29). 'Aveyond - Windows Review'. Netjak. Retrieved 2007-05-24.
  14. ^Buchanan, Levi (2006-06-28). 'RPGFan Reviews - Aveyond'. RPGFan. Archived from the original on 13 May 2007. Retrieved 2007-05-24.
  15. ^ abBell, Erin (2008-05-09). 'Aveyond 2 Review'. Gamezebo. Archived from the original on 3 March 2009. Retrieved 2009-03-09.
  16. ^ abChandran, Neal (2007-12-23). 'RPGFan Reviews - Aveyond 2'. RPGFan. Archived from the original on 14 April 2009. Retrieved 2009-03-09.
  17. ^'Game of the Year - 2007 Player's Choice Award'. Game Tunnel. Archived from the original on 21 April 2009. Retrieved 2009-03-09.
  18. ^Carroll, Russell (2007-12-26). '2007 Role-Playing Game of the Year'. Game Tunnel. Archived from the original on 2009-03-03. Retrieved 2009-03-09.
  19. ^'Aveyond 3 release'. aramath. 2009-05-01. Retrieved 2009-05-17.
  20. ^Fitch, Amanda (2008-07-13). 'Plan for this year: Aveyond 3, Disco Drink Factory & Shaz!!!'. Amaranth Games. Archived from the original on 29 July 2008. Retrieved 2008-07-18.
  21. ^Fitch, Amanda (2008-05-15). 'Re: Yummy Drink Factory... RIGHT...' Amaranth Games. Retrieved 2008-06-13.

External links[edit]

  • Aveyond at MobyGames
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